One Voice v1.0 Release! Plus Changelog
One Voice » Devlog
Version 1.0 of One Voice! It contains a bunch of updates and improvements on the version we made for the GameDevTV Game Jam 2023. New levels, new enemies, a full difficulty rebalance, additional control options and much more! We hope you have a look and enjoy it.
Change Log
-
One Voice v1 WebGL (coming soon)
- Post GameDevTV Game Jam Update.
- From v1.0 onward this project no longer strictly follows the rules of the jam.
- Levels have been rebalanced and retuned.
- Added two new stages.
- Added three new enemy types.
- Added an options screen with some difficulty controls, level select, and more!
- Added an alternative cursor tracking movement option for anyone experiencing significant lag.
- Added a reduced particle setting for anyone experiencing fps issues.
- Added a controls screen with details about how to play on PC, mobile or graphics tablet.
- Added in-game change log and credits screens.
- Converted the game to the new Input system for improved graphics tablet and mobile support.
- Installed Odin Inspector so I can actually tweak enemy patterns without it being a nightmare.
- Converted stages to scriptable objects.
- Fixed some spawn wave orders that were causing excessive difficulty.
- Fixed some enemies that were spawning on top of each other.
- You can now change paint color while paused (spacebar).
- Completed the final screen closer to the original plan.
- Increased the resolution of the Aria sprites.
- There are now two final screen art pieces. Which you see depends on your score!
- Added rank scoring mechanics.
- Fixed multiple issues with the File Integrity meter not being updated properly.
- Added some effects to show when File Integrity is being restored or full.
- Improved many of the effects and particle systems to closer represent their initial plans.
- Fill tool has been repositioned correctly.
- You can now also use the fill tool to destroy other enemies in a pinch!
- Improved a bunch of other minor UI stuff.
- Mountains of code fixes and separation of scripts.
- A new revision of the dialogue has been done. The original can still be played too!
- Lots of new sound effects, replaced most of the previous ones.
- Improved audio management + effects.
- Void enemy fill effect z position fighting fixed.
- Void enemy eyes won't stray from the body.
- Got rid of the little paint splort at the start.
- Fixed an infinite dot line bug.
- Increased the line durations for all line sizes.
- Replaced the default Unity sliders.
- Fixed the vignette effect remaining again (3rd times the charm!).
-
One Voice v0.94 WebGL
- Fixed an issue where the Slow Enemy Mode wasn't always engaging.
- (Hopefully) fixed the vignette effect not being removed.
- Improved the wording on the button labels for retrying stages.
-
One Voice v0.93
- Fixed the final stage concluding while void enemies are still active.
- Fixed the System Notice brush instruction icon being the wrong color.
- Fixed the glitchy Aria image on the System Notice from being too glitchy.
-
One Voice v0.92
-Added a WebGL version of the game to play in browser.
- Fixed an issue where a test pattern was loading instead of the level.
- Resolution scaling support improved.
- Fixed some positions on the interface sprite sheet.
- Fixed enemies not resetting correctly on failstate / reset.
- Fixed void enemy death animation.
- Fixed void enemy eye movement.
- Fixed Brush Size interface not displaying correctly.
- Fixed Integrity % showing double.
- Fixed music restarting at incorrect times.
- Fixed random splats being hidden on the wrong layer.
- Visit website button correctly links to this page.
- Added slow enemy mode.
-
One Voice v0.91
-Fixed an issue where dying to a certain amount of enemies simultaneously would soft lock the game.
-
One Voice v0.90
-Original Game Jam Submission.
Files
One Voice - WebGL v1.zip Play in browser
Jun 26, 2023
One Voice v1.0 50 MB
Jun 26, 2023
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